I would like to throw in a suggestion, though do understand it is probably to late to add it in.
Things that go squeek in the night is another d6 ttrpg with a narrative focus. It provided some of the kit in the book by having sets of pre-rolled dice to flip to at the bottom margins of the page. Having something like that in Why We Fight would cut another hurdle to playing it.
Hey Xander! Thanks for your suggestion, it’s a very interesting concept, and one I haven’t heard of before. I’m struggling a little to understand how this is implemented, could you give me an example? Is there a dedicated page for pre-rolled results? I believe Fung Shui has this for streamlining GMing, that’s the closest I’ve heard of.
I tend to be bad at explaining things so, sorry if this is rough.
The idea is this: At the bottom whitespace (or somewhere on each page of the book) you would have a small printed row of randomly pre-rolled d6s faces. (or numbers if you wanted to make it even more compact).
Now, say you need to make a 2d6 roll?
You would take the book, and flip the pages stopping on a random one. Then you would look to the bottom and reading left to right, that would be your dice result.
Bottom of page page ten could have [6], [2], [3] in a bracket at the bottom.
- 6 and 2 would be the result.
Page twenty five could have [1], [4], [1], in its small bracket
- If you landed on it? 1 and 4 is your result.. and so on.
When you need to do 3d6, you just use the full random roll printed on the page from left to right.
The group could also agree to only use the first number printed, and flip three times.. or the last number and flip three times.. or even to alternate so on to make it even more random.
It wont be /perfectly/ random.. Still with only six possible results and dozens of pages, a random stop will usualy feel like fair enough of a chance to a player.
In an age of eletronics and everything its mostly uneccisary, but its sometimes handy to have the tool right in the book.
Ah, amazing, like a flip-book of rolls!
That’s quite a novel idea, thanks for sharing it. I’m not sure it’d fit within Why We Fight (since the smaller of the two books is around 80 A5 pages, a little thick for that sort of mechanic), but it’s definitely something I’ll keep in mind for smaller releases!
This is a generous and hopeful game that envisions a future in which an oppressive, fascist, colonial state is thwarted by the collective resistance of the people. I have played both solo and in a small group, and I absolutely love how that sense of collectivity and community is built into the game. You play not as a single character but as a crew of four, each of which brings unique skills to the fight. (And in a multiplayer game, your crews join forces to make an even larger collective). You encounter a series of missions that require your crew to support civilians, reclaim seized supplies, push the oppressor back, and more, ultimately ensuring there are enough resources for all. Disabled crew members and civilians are valued here and take on leadership roles. Characters care for others and fight for justice. I love the Personality Discoveries and associated advantages that give bonuses to characters during rolls - it’s not just weapons and skills that matter here, but the relationships and social goods that the characters hold dear. Getting to know the characters narratively as they move through the missions mechanically is a treat. On top of that, the game book is beautiful and a lot of work has been put into accessibility. Why We Fight represents everything I hope an anti-fascist society can be. It’s a beautiful game with a sense of purpose, rooted in an all-too-likely near future in which collective resistance is the only path to liberation.
I love the whole concept of this game and the narratives it brings out. I've played twice now and had a totally different adventure both times! Looking forward to the final product SDR ☺️
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I would like to throw in a suggestion, though do understand it is probably to late to add it in.
Things that go squeek in the night is another d6 ttrpg with a narrative focus. It provided some of the kit in the book by having sets of pre-rolled dice to flip to at the bottom margins of the page. Having something like that in Why We Fight would cut another hurdle to playing it.
It would be one less item to buy, scrounge, etc.
Hey Xander! Thanks for your suggestion, it’s a very interesting concept, and one I haven’t heard of before. I’m struggling a little to understand how this is implemented, could you give me an example? Is there a dedicated page for pre-rolled results? I believe Fung Shui has this for streamlining GMing, that’s the closest I’ve heard of.
Let me see if I can break it down.
I tend to be bad at explaining things so, sorry if this is rough.
The idea is this: At the bottom whitespace (or somewhere on each page of the book) you would have a small printed row of randomly pre-rolled d6s faces. (or numbers if you wanted to make it even more compact).
Now, say you need to make a 2d6 roll?
You would take the book, and flip the pages stopping on a random one. Then you would look to the bottom and reading left to right, that would be your dice result.
Bottom of page page ten could have [6], [2], [3] in a bracket at the bottom.
- 6 and 2 would be the result.
Page twenty five could have [1], [4], [1], in its small bracket
- If you landed on it? 1 and 4 is your result.. and so on.
When you need to do 3d6, you just use the full random roll printed on the page from left to right.
The group could also agree to only use the first number printed, and flip three times.. or the last number and flip three times.. or even to alternate so on to make it even more random.
It wont be /perfectly/ random.. Still with only six possible results and dozens of pages, a random stop will usualy feel like fair enough of a chance to a player.
In an age of eletronics and everything its mostly uneccisary, but its sometimes handy to have the tool right in the book.
Ah, amazing, like a flip-book of rolls! That’s quite a novel idea, thanks for sharing it. I’m not sure it’d fit within Why We Fight (since the smaller of the two books is around 80 A5 pages, a little thick for that sort of mechanic), but it’s definitely something I’ll keep in mind for smaller releases!
This is a generous and hopeful game that envisions a future in which an oppressive, fascist, colonial state is thwarted by the collective resistance of the people. I have played both solo and in a small group, and I absolutely love how that sense of collectivity and community is built into the game. You play not as a single character but as a crew of four, each of which brings unique skills to the fight. (And in a multiplayer game, your crews join forces to make an even larger collective). You encounter a series of missions that require your crew to support civilians, reclaim seized supplies, push the oppressor back, and more, ultimately ensuring there are enough resources for all. Disabled crew members and civilians are valued here and take on leadership roles. Characters care for others and fight for justice. I love the Personality Discoveries and associated advantages that give bonuses to characters during rolls - it’s not just weapons and skills that matter here, but the relationships and social goods that the characters hold dear. Getting to know the characters narratively as they move through the missions mechanically is a treat. On top of that, the game book is beautiful and a lot of work has been put into accessibility. Why We Fight represents everything I hope an anti-fascist society can be. It’s a beautiful game with a sense of purpose, rooted in an all-too-likely near future in which collective resistance is the only path to liberation.
Wow, thank you so much for this review! It’s so wonderful to hear folks really connecting with the game in all the ways we hoped <3
I love the whole concept of this game and the narratives it brings out. I've played twice now and had a totally different adventure both times! Looking forward to the final product SDR ☺️
Adorei a proposta, e parece um bom jogo conciente! 😃
Thank you! We will be releasing an update for it soon, we hope you enjoy it!
show!! Mau posso esperar 😃