October Update: A Whole New Book!
Hey everyone! We’ve been working hard on Why We Fight the last few months, testing the game extensively and building the game out in advance of when we launch. We got a huge amount of feedback and interest at UKGE, along with a few smaller events we’ve participated in, and with our monthly playtests on our Discord server.
During this time we’ve been trying out a larger, more creation driven version of Why We Fight! And through developing it, we’ve found it to be far more in line with what we wanted the game to become. As such, we’re going to be using the current version as a Quick Start edition that we’ve labelled “Direct Action”, along with a brand new cover we’re very pleased with!
We’ve put together a graphic outlining the differences between this and the larger scale core game:
We talk in much more depth about why we’re doing this, along with sneak peeks of the core game in development, in the full update post on our website: Check it out here for the full scoop!
We’ll be aiming to update the current version to Direct Action, along with a full breakdown of what’s changed, at the end of October, so you can look forward to a very improved Why We Fight soon! In the meantime, feel free to comment here or on the post and tell us what you think!
Get Why We Fight
Why We Fight
A solarpunk narrative roleplaying game
Status | In development |
Category | Physical game |
Author | Stop, Drop & Roll Games Studio |
Genre | Role Playing |
Tags | Action-Adventure, Action RPG, Character Customization, LGBT, Roadtrip, rules-lite, Solo RPG, storygame, Tabletop role-playing game |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- November Update: 1.2 released!15 days ago
- Whoops, downloads are back!May 26, 2024
- Why We Fight updates to v1.1!May 17, 2024
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